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o Object Bounding Boxes: Select this option to show green bounding boxes around all
objects in the scene. This view style was designed to be used in conjunction with the
new Consolidated Mesh feature (see details below) and enables you to visually
analyze an object’s complexity.
o Disabled Textures: Select this option to hide (not remove!) all textures used in a
scene. This option is useful when verifying why a particular texture doesn’t seem to
sit properly on an object and you want to check the underlying geometry for
anomalies. Note that disabling textures has a negligible effect on Shaded view
performance.
o Wireframe Geometry: Select this option to display all objects in a scene (except
beams) as wireframe outlines instead of solids. This feature helps you analyze the
complexity of a scene so you can alter objects as necessary to speed up rendering
times and minimize file size. For example, when you see complex objects in your file
(those shown with a high-density wireframe) optimize them by reducing their polygon
counts, either with the new Consolidated Mesh feature or by re-importing a less
complex version.
o View Statistics: enabling this view style will not modify the look of the scene, but
instead will present information about the scene in the upper-left corner of the
Shaded View. The following statistics are displayed:
FPS: this field provides information about the framerate (frames per second)
achieved when the Shaded View is changing as fixtures are being affected by
changing the view using the mouse, by changing Looks in Design mode, or by
incoming DMX in Live mode. Please note that when the Shaded View is static
(i.e. most of the time), the FPS field will display “n/a”.
Number of Objects: this field provides information about the total number of
visible objects. The calculation is based on what Layers and/or Scenes are
enabled.
Number of Beams: this field provides information about the total number of
fixtures in the scene.
View Complexity: this field tells the user how complex the current scene is.
The four complexity levels—low, medium, high and very high—are meant to
help the user understand how complex the current scene is. When the
complexity level appears as high or very high, the user should (strongly)
consider optimizing the file. For example, the Consolidate Mesh tool can be
used to reduce the number of polygons in a highly-detailed model.
• Smoothing of Library Objects (People, Mannequins) and 3D Primitives: Gone are those
jagged jaw lines in the Shaded view! In R24, the people, mannequins, and 3D primitives
(cones, cylinders, and spheres) will all appear smoother in the Shaded view. Take a look for
yourself. These screenshots show the difference between R23 and R24.
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